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AI Insights · Timothy · April 2024

Top 5 Voxel Games on Unified Platform in Panama - Q1 2024

In Q1 2024, the top voxel games in Panama showed varied performance in downloads and active users, with some apps experiencing growth and others facing declines.

Top 5 Voxel Games on Unified Platform in Panama - Q1 2024

In the first quarter of 2024, the top five voxel games in Panama demonstrated diverse performance trends across weekly downloads and active users. The data, sourced from Sensor Tower, highlights the dynamic nature of the gaming market in this region. Here's a closer look at the performance metrics for each app throughout the quarter.

Block Crazy Robo World from Craft Trending Studio saw fluctuating weekly downloads, starting at approximately 3.7K in early January and peaking at around 4.6K in the week of February 26. However, downloads declined towards the end of March, dropping to around 2K. Active users for this game showed a general upward trend, increasing from roughly 28.6K in the first week of January to about 32.5K by the end of February, before slightly decreasing to 27K by the end of March.

Craftsman: Building Craft by StarGame12 experienced a decline in weekly downloads over the quarter. The game started strong with around 3.8K downloads in the first week of January, but this number fell to approximately 1.7K by the last week of March. Active users showed a similar trend, peaking at around 47.2K in the second week of January and gradually decreasing to about 38K by the end of March.

Craft World - Master Block 3D from Master Craft Game 3D displayed a mixed performance. Weekly downloads started at approximately 3.8K in early January, peaked at around 4K in the second week, and then declined to about 2.5K by the end of March. The active users for this game also saw a decrease from around 12.8K in January to about 10.3K by the end of March.

Block Craft 3D:Building Game by Wildlife Studios showed varied performance. Weekly downloads began at around 4.2K in the first week of January, dropped to about 1.6K by mid-March, and then rebounded to around 3.1K in the last week of March. Active users followed a similar pattern, starting at approximately 23.7K in January, declining to about 14.2K by mid-March, and then increasing to around 18.7K by the end of the quarter. The game also generated some revenue, peaking at around $46 in the last week of February.

School Party Craft from Candy Room Games & RabbitCo had a steady performance in terms of downloads and active users. Weekly downloads started at approximately 2.2K in early January, peaked at around 2.9K in mid-February, and then tapered off to about 1.8K by the end of March. Active users increased from around 6.6K in January to a peak of about 8.4K in mid-February, before stabilizing at around 6.6K by the end of March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024